Game Design


Following my one year stay with Super Crowd, I managed to gather valuable insights into a more unusual application of Game Design, the creation of Conventions both with a Business Focus and an Entertainment Focus.
 
Forcing me to develop Game Mechanics to gamify the Conventions within rather strict limitations, as relatively short deadlines and the expected Game Knowledge of Users(mostly limited to none) ensured I had to consider every mechanic carefully, together with my lead.


Super Crowd

 

Business Convention

 

Social Networking Mechanics

 

Entertainment Convention

 

Gamification for Engagement



Student Projects

 

Tabletop RPG Core Book

 

Collaborative Mechanics


Further Thoughts