Level Design
Level Design is the field I currently have the most professional experience in, after my 10-month internship and student employee contract with King Art. I worked on Iron Harvest, an RTS, and
developed three maps during this time. With one, I was given a complete layout, which I then brought to life through scripting and planning. For one, I had the pleasure of developing it from the
idea to post-release balancing changes, while the last I cared for from conception to block out, before my time with King Art came to an end.
Not all of these maps have been released yet, so there will not be an overview of them from my side. For all others, you’ll find a summary in video form and a short analysis from my side
regarding my intentions, though not the specific work processes used.
Super Crowd
Business Convention
Copenhagen Inspired Map
University Event
University Library Based Map
Iron Harvest
Student Project