Level Design


Level Design is the field I currently have the most professional experience in, after my 10-month internship and student employee contract with King Art. I worked on Iron Harvest, an RTS, and developed three maps during this time. With one, I was given a complete layout, which I then brought to life through scripting and planning. For one, I had the pleasure of developing it from the idea to post-release balancing changes, while the last I cared for from conception to block out, before my time with King Art came to an end.

Not all of these maps have been released yet, so there will not be an overview of them from my side. For all others, you’ll find a summary in video form and a short analysis from my side regarding my intentions, though not the specific work processes used.


Super Crowd

 

Business Convention

 

Copenhagen Inspired Map

 

University Event

 

University Library Based Map

 

Entertainment Convention

 

Credit Scene

 

TBA

 

When Project is released



Iron Harvest

 

Fortress City

 

Defensive Challenge Map

 

Stronghold Siege

 

Offensive Challenge Map



Student Project

 

Unreal Tournament Map

 

Team vs Team