Student Project
The following example was part of our level design course. Though I must admit thanks to overlapping exams, I didn't have as much time for playtesting and refinement as I would have liked.
The topic was to build a level for Unreal Tournament in my case.
My level was centred around the idea of a layered level for all play styles. As such, I have three layers, from the lowest, geared for short-range weapons and fast-paced combat, to the highest which was geared for a slower game, offering cover and long sightlines for those more inclined to the role of a sniper.
Layer 1 - Long Range
Layer 2 - Mid Range
Layer 3 - Short Range