Previous Work Experience

Super Crowd

TASKS

- Creation/Implementation Game Design

- Balancing

- Creation/Maintenance of Prefabs

- Creation of Knowledgebases

- Level Design


HGC 2022


University Erfurt & Unreleased Project

Game Designer

June 2021 - May 2022

My work with Super Crowd was split into two main parts. My work for the Game Design Department and my work for the Level Design Department.
 
I worked on two major Digital Conventions with the Game Design Department, the MAG 2021 and the HGC 2022. From the first conception to the final realisation, I followed both, creating and implementing features. Furthermore, I worked on the Game Design of 2 not yet published projects, one through the entire creation and the other in the brainstorming to define the product.
 
I also created and maintained Knowledgebases and Prefabs for various mechanics in this capacity.
 
In the Level Design Department, I was mainly assisting in other projects, creating single worlds for the Dreamhack Beyond 2021, the HGC 2022 and the MAG 2021, and the Gründersafari of the University Erfurt. I also worked on another not yet revealed project, where I designed four worlds and personally built two of them as well as supervising the Level Designer who created the other two.


MAG 2021


King Art Games

TASKS

 

- Blockout/Layout

- Scripting

- Balancing

- Playtesting

- Dialogue Writing

Level Design Intern

June 2020 - October 2020

As an Intern by King Art Games, I quickly got the task to take a map with an existing layout and develop it into a fully realized map. The desired end-state was a wave-defence map where the enemy would attack in different patterns from various sides. To accomplish this, I had complete control over scripting and balancing and was allowed to make minor changes to the layout. Furthermore, with the permission of my lead and in cooperation with King Art Games' narrative designer, I also took control of the narrative side of the map, creating a simple story and appropriate dialogues.

After the map was successfully published, I got the task of brainstorming various other ideas for similar maps. After one of the maps was chosen, I got to design it from blockout to release. I was again allowed to develop the narrative and write the dialogues in cooperation with the narrative designer. During my entire time with King Art Games, my duties also included playtesting and minor bugfixes and scripting updates on other maps.


Both King Art Games and myself considered the internship a success and agreed for me to continue working as a student employee for the duration of my studies.

Level Design Student Employee

November 2020 - March 2021

As a Student Employee for King Art Games, my hours were reduced to 11h a week. Again I was assigned a new map, which I got to shape from brainstorming to the artpass. Furthermore, I had to rebalance and rework one of my previous maps after community feedback. This allowed me an excellent opportunity to learn from previous mistakes and correct them.

TASKS

 

- Blockout/Layout

- Scripting

- Balancing

- Playtesting

- Reworking Maps